Mike Caro poker word is History (revisited version)


Note: Not at the old Poker1 site. A version of this entry was first published (2004) in Poker Player newspaper.


Here is the true story of how government got involved in gambling. This article first appeared several years ago in a general gambling publication, and it remains one of my favorites. With all the clamor about controlling gambling today, online and in the real world, I thought this would be an appropriate time to share this with my Poker Player readers. It’s mostly intact, although I’ve changed a few words here and there, because I sometimes like to polish.

Please pay attention, because nobody’s ever explained this great gambling truth before…

The history of gambling legislation

Let’s go way back in time. We’re early humans. There are just four of us in the whole known world, you and I and two unattractive women. It kind of sucks, but that’s how it is.

Sometimes we sit down and talk about how things should happen. We decide that each day you should go find some logs and bring them back to the cave. I’ll rub sticks together and start the fire. Tammy will cook and Mary will wash the dishes. Occasionally we use paper plates, but this is back toward the beginning of history, there are only four of us, and paper plates are very expensive, so usually we use porcelain.

Anyway, the point is that we don’t really need a government. We’re going to agree to procedures that make us comfortable. Sometimes we’re going to get irritated and yell at each other, but we’ll work stuff out.

Going to my corner

Each night you and I go to a corner of the cave to gamble. At first, we bet on how many days in a row the sun will rise, but I always take the overs and you always lose. So we start betting on more random-seeming events, such as how many thunder claps we’ll hear before the fire goes out. The loser has to do a chore for the winner.

Pretty soon, Tammy and Mary decide to play, too, because there’s nothing very interesting for them on television. Just outdoor hunting and fishing stuff. No Oprah or soap operas to stimulate their minds. This goes on for years. Gambling becomes more and more important to us as a diversion.

Now, here’s where it gets weird. One day six strangers come to our cave. We’re stunned. We thought the four of us were alone in the world. Now there are 10 humans. You sit down and work out a theoretical formula suggesting that if there are 10 humans we know about, perhaps the world might be populated by as many as 100. I’m the only one who takes your theory seriously, however.

Meanwhile, we’re finding that it’s much harder to keep track of who’s supposed to do which chores with 10 people. Note that all of these are adults, because the concept of children hasn’t been invented yet. Days pass. There are more and more squabbles. The quality of life has deteriorated. Now what?

Well, we decide that someone has to take charge. You nominate me, but in a shocking vote, one of the newcomers is chosen to be our leader. On the very next day, 90 more humans show up at our cave door, including 40 children. The notion of children overwhelms us and our leader decrees that no gambling shall occur in front of them, because they’re too young to understand.

Gambling goes into hiding

We don’t fully grasp the purpose of the decree, but it’s no big deal. We build a rock barrier to keep the kids away from the corner where we gamble. Soon after that there’s a murder. We’re appalled. Our population has shrunk from 100 to 99 for no sensible reason at all. We build a jail in another corner of the cave and put the killer inside.

This makes sense to us. Now we realize we need laws and more people to help us govern. It happens quickly. There are laws against stealing and killing and tickling each other without permission – laws we didn’t need when there were only a few of us.

And then, on the gloomiest night in world history, our leader decrees that henceforth there will be no more gambling. “How come?” fifty of us protest in unison.

“It’s not in the best interest of the community,” our leader explains cryptically.

“But nobody’s forcing anyone to gamble,” I argue.

‘Besides,” you add, “what business is it of yours? You’re supposed to help protect us so that we’re free to do what makes us happy. Now you’re making us unhappy. What ever gave you the idea that you could tell us whether or not we could gamble?”

And then our leader ponders. And there is a lingering quiet. All 97 men, women, and children who were free and not jailed and not the leader wait for the answer. Time passes. More time passes. The silence stretches, surviving for moment after moment. Still no answer is forthcoming, and eventually the leader leaves the cave to smoke a cigarette and to be alone. When he returns, everyone is sleeping.

My friends, I have just told you the real history of gambling legislation. Everything else you have ever heard is a lie. — MC

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Mike Caro

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Known as the “Mad Genius of Poker,” Mike Caro is generally regarded as today's foremost authority on poker strategy, psychology, and statistics. He is the founder of Mike Caro University of Poker, Gaming, and Life Strategy (MCU). See full bio → HERE.

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